brian often enjoys coming home from work, having a beer, and shooting people.
it's a way for him to relieve the pent up aggression that has been building the whole day while he deals with the practical predicaments a retail manager finds himself in.
why i can relate to the need for release, i don't understand the attraction to call of duty. the cacophany of the gunfire alone is enough to drive one insane, not to mention the idiotic comments people make into their headsets, including one guy (cartman?) yelling to his mom to bring him a sandwich.
my feelings about the game can be summarized thusly: war is not a game.
it's not video games i object to. i love being captain marvel and shazaming someone into oblivion. but over time i have definitely evolved a distaste for war games. it just seems wrong to know the "enemy" really exists out there - even if at one time americans were at war with japan (economic war aside) and germany, killing them with dogs or a sniper rifle should not be celebrated. it's different when a gamer is destroying a fantastical beast with three heads and a bad temper. there is no real world equivalent, no time in our history when a soldier has been suffering that reality.
sweetheart, please stick to shooting zombies. it's less morally repugnant.
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